How does mainstream culture re-appropriate
subcultural imagery and morality for its own benefit?
Rebellion as defined by the Oxford
English Dictionary is “the action or process of resisting authority, control, or convention” (Oxforddictionaries.com, 2016), for instance, citizens standing up for
their pacifistic beliefs during the Vietnam War during the 1960’s in the United
States (News.bbc.co.uk, 2016). Design rebels against what came before in the
world of design in an attempt to be interesting and unique. It has also been
known to rebel against mainstream culture, to question authority. Dadaism was a
rebellion against mainstream culture and values. The movement’s emotion was
directed towards the First World War, questioning its morality. The art from
this period was sarcastic and purposefully had no meaning, was gibberish. Dadaism
generated questions about society, the artist, and what the purpose of art
is. The aim was to create new art and to
get rid of traditionally valued ‘meaningful’ art. “Pop Art is a direct descendant of Dadaism in the way it mocks the
established art world by appropriating images from the street, the supermarket,
the mass media, and presents it as art in itself” (Artmovements.co.uk, n.d.). Pop
Art, contrasted with Dadaism, “employs aspects of mass
culture” (Wikipedia, n.d.), aiming to emphasize the twee and overtly
normal elements of culture through irony. The movement was a direct reaction to
the ideas of abstract expressionism.
This essay covers how rebellion leads to the
development of historical imagery and influences mainstream culture as well as
how modern designers rebel against the mainstream and how corporations use
these developments to further their own agendas. It explores how technology
contrasts with physical process and the struggle between those worlds. No
matter how much designers and consumers fight against mainstream culture, the
mainstream will always absorb subcultural ideas for its own ends.
In May 1968, a student revolution broke out in France.
This was a volatile period of revolutionary civil unrest. During the year 1968,
multiple French universities went on general strike and made occupations of
factories. A first of its kind, as “in no other
country did a student rebellion almost bring down a government” (The
Independent, 2008). The year of student rebellions started at the Sorbonne. The
university was declared an autonomous university that would be ‘open day and
night, at all times, to all workers’. This was the year that birthed the French
maxim ‘Egalité!
Liberté! Sexualité!’, meaning ‘Equality! Freedom! Sexuality!’. Students demanded
education for everyone. On May 14th,
students started visualising their rebellion by creating images of counterculture
questioning and critiquing the government, with these images having “their
rightful place in the centres of conflict, that is to say, in the streets and
on the walls of the factories” (atelierpopulaire, 2010). The students
wanted to illustrate their revolution, making these posters “weapons in the
service of the struggle” (atelierpopulaire, 2010).
After the May 1968 rebellions, there
is little evidence to suggest whether the rebellions was or wasn’t successful.
The rebellion led to others worldwide, as well as general strikes. The revolt gave
students the ability to incorporate other parts of society into the campaign
(Bernath-Plaisted, 2008). It could be argued that the rebellion brought “improvements
in the rights of women and minorities” (Bernath-Plaisted, 2008). Universities expanded
their admittance to accept from a wider societal range, which arguably is what
the students rebelled for. Disputably, these students made an impact on design in
the future. On the 40th anniversary, exhibited posters showed how
much power self-initiated protests demonstrate (Creative Review, 2008). The
posters show a distinctive style of expression that is still used today. Students
created these posters to unify themselves with protestors, and did so
successfully. The use of screen-printing is popular with designers today,
however, it is not a method used to uniquely promote ‘rebellion’. Instead,
these methods, and even the style, are now used, as L’Atelier Populair dreaded,
“for decorative purposes” (atelierpopulaire, 2010) which they say will “impair
both their function and their effect” (atelierpopulaire, 2010).
Artists rebelled directly against specific advertising
campaigns, companies, and consumerism in general. Artists such as Adbusters,
Banksy and Dotmaster all express their opinions and beliefs towards the
attitude of capitalism. Adbusters, based in Canada, “is a not-for-profit, reader-supported
magazine concerned with the erosion of… physical and cultural environments by
commercial forces” (Adbusters | Journal of the mental environment, 2016). Their
work demonstrates a violent and aggressive attitude towards consumer companies
such as McDonalds. They’ve rebranded the fast food giant ‘McFAT’, their new slogan
saying ‘We’re feeding you!’. Adbusters “takes aim at corporate disinformation,
global injustice and the industries and governments who actively pollute and
destroy our physical and mental commons” (Adbusters | Journal of the mental
environment, 2016). Before Adbusters, mainstream consumers were not challenged
in such an aggressive fashion. Parallel to the grunge movement of the 1990’s, Adbusters
helped to challenge public perception of capitalism, both visually and intellectually.
Designers started expressing their opinions and ideas concerning corporate
entities through the medium of art. Artists such as Banksy and Dotmaster use graffiti
to voice their beliefs about politics, consumerism, and power. Banksy “shares
his thoughts on the contemporary art world” (the Guardian, 2015). He created a
theme park that is grungy, vile, gross, and unfriendly to children, compared to
the Disneyland he mimics. Banksy likes his art to be outside. He thinks museums
are shit and no place for art. Dotmaster is also a graffiti artist who looks at
the relationship between consumerism and art. In one of his pieces, he
illustrates a Gucci bag under a paint roller. He “set out to beautify the trash
on London’s streets” (Braun, 2016) but the end result of the juxtaposition of a
designer object with a pedestrian object is an interesting comment on the
nature of consumerism. It shows how easily we throw ‘valuable’ (read expensive)
things in the same trash as we throw rubbish.
Advertising has changed to embrace all these counterculture
movements. Diesel, a clothing company, recently released a series of
advertisements that promote stupidity. The ads don’t really relate back to
clothes but instead the adverts focus on the philosophy “Be Stupid”
(Simmonds, 2010).
Diesel, as a company, allies itself with those who want to rebel against the
‘proper’, the ‘smart’, and the ‘polite’. In doing this, they rebel against the
phrase ‘don’t be stupid’ that everyone hears, the phrase which Diesel identify
as “the crusher of possibility [and] the world’s
greatest deflator” (Simmonds, 2010). They understand there are many
smart people around, but that, in fact, the stupid people are the interesting
ones. This move against how society tells people to behave is what makes the
brand seem exciting and interesting compared to other clothing brands (who
mainly rely on sex appeal and high end graphics). It is a very sneaky move that
makes Diesel appears to be part of the counterculture movement, when really this
advertising campaign is simply part of a capitalistic manoeuvre to sell more
jeans and promote its brand image.
The mainstream capitalistic culture only embraces
counterculture when it suits its purposes. In 2003, Selfridges “secured the
services of cult US artist Barbara Kruger to mastermind a series of
eye-catching Sale advertising campaigns” (Tugby and Cooper, 2003). The irony of
this is that Kruger, whose straplines such as ‘I shop therefore I am’ are a
direct hit to the retail industry, yet they use her to help promote the very
topics she protests in her work. They, like Diesel, make use of this irony to
appeal to their customers.
In the classic 1998 Nora Ephron film, You’ve Got Mail, a lovable Meg Ryan runs a small bookshop, ‘The
Shop Around the Corner’, that is eventually overtaken by businessman Tom Hanks’
big bookstore chain. While fighting to save her business, an article about the
shop comes out in the Observer, saying: “Save The Shop Around the
Corner and you will save your soul” (You've Got Mail, 1998). The neighbourhood
gathers in the hope of saving this little shop because they don’t want the “big
bad chain store” (You've Got Mail, 1998) to overrun the neighbourhood, but as
Joe Fox (Tom Hanks) points out they are “going to sell them cheap books and
legal addictive stimulants” (You've Got Mail, 1998) and that they will get the
customer in the end, which they do. Even Kathleen Kelly (Meg Ryan) goes in and
enjoys her time there. Around the world, big companies take over small shops,
putting them out of business. Now, there is a demand for something more. Some
people, even if they are a minority, want to see the return of the local shop
and of a more responsible, community-based environment.
Like in the film, people now rebel against mass production
and instead want to support local run businesses over big box companies. The
general feeling is “let's-support-local-business” (Schwartz, 2009).
People don’t want to see massive corporations come along and bulldoze small run
businesses. Economically, “when you buy local more money stays in the
community” (Schwartz, 2009) because the money is recycled and returns to other
community members, which “means those purchases are twice as efficient in terms
of keeping the local economy alive” (Schwartz, 2009). Effectively, “by shopping
at the corner store instead of the big box, consumers keep their communities from
becoming what the NEF calls “ghost towns” or “clone towns” (Schwartz, 2009). People
want their town (and the stores within it) to represent them rather than
letting a big corporation define their home. When looking at design, consumers
are now cleverer, more exposed to good design, meaning that they now want
design to reflect their aesthetics, rather than purchasing cookie-cutter copies
of the same bland repetitions. Demand for bespoke design with a personal touch
is on the rise.
Since the general acceptance that humans are destroying
the earth, groups of people strive to preserve the planet. On the whole, people
have a more eco-conscious mind-set. Designers also need to consider this when
making design choices. The “time has come to
think more carefully about the materials they use” (Thrift, 1991)
because the earth is running out of resources. “Designers
are going to have to learn about and work with recycled papers; second, they
will have to learn how to design so that the product they create can be
recycled after use.” (Thrift, 1991). Not only this, but designers still need to please their
clients. And clients want to please their customers. And the customers want a sustainable
image to back. By creating eco-friendly design, designers give the client what
they need to promote the success of their brand. The ‘green rebellion’ created
a massive trend and, as designers, there is a duty to follow this trend. Designers
are adapting to the changing needs of clients and, down the line, customers.
People want their children to have a safe world to live in.
Consumers are starting to avoid companies that harm the environment. Because of
this, companies are now adapting to a ‘greener’ policy. It makes financial
sense: “companies that are supporting the eco-friendly movement are also seeing
increasing numbers in their sales. Many companies are opting for the ‘greener’
option not only because they are contributing to a better, healthier Earth, but
because it saves on costs” (Storm, 2010) and because their audience is more
likely to buy from a company deemed ‘green’. Companies hope a greener image will
influence consumers to choose their brand over a less green option. McDonald’s
changed their European logo in 2009. McDonalds is “swapping its traditional red backdrop for a deep
hunter green – to promote a more eco-friendly image in Europe” (Dunham, 2009) because the “burger
behemoth [was] targeted by activists as being environmentally unfriendly”
(Dunham, 2009). Not only did they change the logo, but McDonald’s also “warmed to ‘greener’ practices” (Dunham, 2009).
Consumers want to support companies that share their same beliefs.
Consumers are surprisingly perceptive. Now that
companies are starting to voice their beliefs, it poses “quite a conundrum” (Aziz
Ansari: Buried Alive, 2013) for customers who want specific products but aren’t
willing to sacrifice their morals. As Aziz Ansari comments in his stand-up show
Buried Alive, he says, of the
Chil-Fil-A gay marriage controversy, “obviously I’m very pro gay-marriage, but
I’m also very pro-delicious chicken sandwich. It’s like, ‘Uh! What do you
do?!’” (Aziz Ansari: Buried Alive, 2013). Ansari very astutely identifies the
problem that many Americans face when they discover their favourite brands
don’t share their moral values. People then have to choose if they want to
update their beliefs or their brand preferences.
The rebellion against corporate greed stems from people
wanting to buy from companies that share their morals. For instance, some people
avoid companies that utilise slave labor, or at least who have publically
admitted to using it. The same goes for practices such as animal testing. The
fight against animal testing even led to an iconic product produced by Lush
Cosmetics, a UK-based cosmetics company. Their ‘Fighting Animal Testing’ bag is
an “ethical tote bag… made
from 100% organic, fair trade cotton” (Lush.ca, n.d.) that helps support
“the efforts of Re-Wrap, which empowers women in
India through employment handcrafting sustainable textile products” (Lush.ca,
n.d.). This image of two rabbits high-fiving represents the company’s beliefs
and sells worldwide. While it doesn’t generate a big profit (as the profits
from many Lush products go to charities or companies like ReWrap), the
company’s customers expect them to demonstrate their values and to actively
promote these beliefs through their graphics. Some big companies make decisions
that are not solely based on economics. Howard Schultz, chairman and CEO of
Starbucks, says, of his choices “the lens in which we are making that
[promoting gay marriage and equality] decision is through the lens of our
people” (Starbucks Newsroom, 2015). By demonstrating positive beliefs as a
company, corporations like Starbucks or McDonald’s add “value to [their] relationship with the client” (Storm, 2010).
The art processes of 60-100 years ago are no longer
‘old-hat’. Because everyone can look at tutorials on Youtube, the appeal of
learning a hand skill is more stimulating. Having a physical object to hold is
more exciting than looking at a computer screen because everything is now
digital, and therefore it is no longer special.
Technology is exponentially advancing. People can now become
pseudo graphic designers by searching for tutorials online. However, a lot of
these amateur designers don’t appreciate the fundamental history of the medium
to actually practice design. These quasi designers create projects simply to
fulfill briefs, rather than out of love for design. Anyone can go online and
find out how to use programs. Slowly, the public opinion is starting to sway on
artwork that looks too computerized. The computer-generated style is going out
of fashion as people wish to “make [their] mark on the tradition mediums” (Vangool,
2015).
Still, traditional styles are losing traction with designers
due to the rise of the computer and of illustrative programs like Photoshop and
Illustrator. Methods such as screen-printing, hand lettering, and crafting are
falling by the wayside. What was seen as traditional is now seen as precious
and with a need for preservation. With the increase of digital outputs, the
future looks bleak for traditional methods. Luckily, subcultures are embracing
these techniques.
Local design duo Max Bainbridge and Abigail Booth founded
Forest and Found in early 2015. They distance their practice from technology
and instead have a direct relationship with the natural world and “set
out to make products [they] hope will be passed down from generation to
generation” (Bainbridge and Booth, 2016). They combine traditional
techniques with contemporary design. Their craft-based practice still thrives
in a digital world, showing that not everything needs to be created digitally.
They have a strong relationship and are making products that they love.
There is a movement angling towards a minimalistic, less
digital lifestyle for both visuals and for one’s life. The rebellion for
personal and for authenticity is starting. Gentlemen of Letters - A Dublin Sign
Painting film talks about how “signage is an art” (Brady,
2014) and how we are “bombarded with visuals nowadays” (Brady,
2014).
The movement towards a simpler life starts with these people.
Using a physical medium like paint or printmaking is
starting to appeal more to designers than a life of sitting in front of the
computer because of “the desire to create work that [has] a lasting value” (Vangool,
2015).
Designers and consumers connect more with physical mediums because they yearn
to “regain the sense of touch” (Moodie, 2015). To learn skills
like printmaking, craft, or painting, one must actually go out into the world
to learn the skills from other people. It’s more authentic and more visually
pleasing to see something in one’s hands than on a big billboard or a screen.
Technology itself is not all bad. Artists use technology to
promote their work using social media like Instagram and Facebook. Designers who
are self directed are able to contact more clients. There is also a shift away
from printed and into digital media; print is declining whilst digital media is
rising. This could be seen as a positive because it allows the designer to
communicate with a larger audience worldwide. Trends are more accessible and
software is constantly updated, meaning the designer has a duty to keep abreast
of this information through technology. It is impossible to ignore digital
media and soon everyone will be involved with digital media whether they want to
be or not.
In the end, whether it be the cult processes or ideals,
mainstream culture, the capitalistic goliaths, will always take advantage of
subcultural creations in order to use them for their own purposes. Technology
continues to best physical practices because the consumer, in the end, is truly
controlled by whims of big business and tech giants, rather than by the human
need for touch. That rebellion seems to only be beginning, as a handful of people
take their opinions out into the public eye. Until everyone comes together to
demand for change, like in May 1968, the world will be dominated by the ‘Fox
Books’es of the world.
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